
To play 720p HD video, an iTunes LP, or iTunes Extras, a 2.0GHz Intel Core 2 Duo or faster processor, 1GB of RAM, and an Intel GMA X3000, ATI Radeon X1300, or NVIDIA GeForce 6150 or better is required.To play standard-definition video from the iTunes Store, an Intel Pentium D or faster processor, 512MB of RAM, and a DirectX 9.0–compatible video card is required.PC with a 1GHz Intel or AMD processor with support for SSE2 and 512MB of RAM.He gave no further dates or details on future installments.īecause Microsoft owns the rights to the game, “that makes the margins very attractive,” said Dennis Durkin, chief operating officer of Microsoft’s Interactive Entertainment Business. In April, Bungie said its next big game would be published by a unit of Activision Blizzard Inc, under a 10-year deal.īut Microsoft, which owns the rights to the franchise, plans to take the game in “exciting new directions,” said Halo development director Frank O’Connor, in an interview. Halo: Reach is the last in the series made by Bungie, the game studio that created it. Its entertainment and devices unit, which also sells phone software, posted $8 billion in sales last fiscal year. The Halo franchise has grossed nearly $2 billion in sales over its lifetime, Microsoft said. Microsoft has sold more than 42 million Xbox consoles and has about 25 million users signed up for Xbox Live, where players can download games and compete against others online. “We can expect big numbers to be reported with September results.” “If hardware sales react in a similar fashion to what was experienced when Halo 3 was launched in September 2007, September could be a huge sales month for Xbox 360 hardware,” said Anita Frazier, an analyst at retail research firm NPD. The new Halo: Reach, technically a prequel to the main Halo narrative, has better graphics, more complex fighting scenarios and new ways of playing with others online, which analysts say could bring some excitement back to the slack video game business.

The game has sold more than 34 million copies in the nine years of its life - boosting the popularity of Microsoft’s Xbox console - helping the world’s largest software company grab a slice of the $20 billion U.S. Halo: Reach, the fourth in the popular series that pits the player against murderous aliens in a variety of settings, will be available from midnight in stores across the United States. A preview scene from the new game Halo Reach in distribution during Fall 2010 is shown on screen during the Microsoft XBox 360 E3 2009 media briefing in Los Angeles June 1,2009.
